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EcoMode

A mobile app that helps people identify, sort, and dispose of household waste

with confidence.

EcoMode combines search, voice, barcode scanning, and image recognition to help users quickly understand how everyday items should be disposed of.

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Project overview

An AI-powered waste sorting experience designed to make everyday recycling effortless.

Waste sorting is often confusing due to inconsistent disposal rules. EcoMode helps people quickly identify how to dispose of everyday items through AI-powered search. Through four rounds of usability testing, I refined the product to focus on the feature users valued most.

04

Rounds of Testing

18

Participants

14

Weeks

Role

Timeline

Team

Tools

Product Designer

14 weeks

Solo Project

Figma, FigJam

• UX Research
• Interaction Design
• Visual Design
• Prototyping
• Usability Testing

Feb – May 2024

Owned the entire design process from research to prototyping.

​Challenge

Although disposal information is widely available online, it still requires users to search, interpret, and translate guidelines into an action. For an everyday task, that creates unnecessary friction.

Everyday waste disposal isn't difficult because information is unavailable—it’s difficult because people need an answer in the moment. While disposal guidelines exist online, users still have to identify the material, interpret local rules, and decide what to do. For a task repeated every day, even small amounts of friction lead to incorrect disposal or giving up altogether.

Rules vary

Different materials require different disposal methods.

Information is fragmented

Guidelines are scattered across multiple websites.

Searching takes too long

Finding one answer often requires reading long articles.

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Pizza Box

Grease changes disposal

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Coffee Cup

Mixed materials

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Battery

Requires special handling

Research Insights

01

Users want an answer, not a lesson.

People rarely want to learn recycling rules. They want to know what to do with an item at the moment of disposal.

02

Identifying the item

is often the hardest step.

Mixed materials and unfamiliar packaging make it difficult for users to determine what an item is made of before they can even apply the right disposal rule.

03

Confidence comes from

clear, actionable guidance.

Users were more comfortable making disposal decisions when instructions were immediate, visual, and easy to act on.

Design Principles

Make answers immediate.

Minimize the steps between identifying an item and knowing what to do with it.

Meet users where they are.

Support text, voice, barcode scanning, and photo recognition so users can choose the easiest input method.

Turn guidance into action.

Present one clear disposal recommendation with only the preparation steps users need.

DECISION 01

Multiple input methods reduce friction.

Rather than relying on text search alone, EcoMode supports voice, barcode scanning, and image recognition so users can identify items in the most convenient way.

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Speaking

When typing is difficult

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Scan

For packaged product

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Camera

When user not sure about the item name

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DECISION 02

Turn information into an action card.

Instead of presenting paragraphs of recycling rules, the result screen highlights the disposal method, preparation steps, and environmental impact in one glance.

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DECISION 03

Provide contextual guidance beyond disposal.

Simply telling users where to dispose of an item is often not enough. EcoMode provides preparation steps and environmental context alongside the disposal recommendation, helping users understand both how and why to take action.

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Final Design

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Usability Testing

Four rounds of usability testing helped validate assumptions and continuously improve the experience.

01

Search became the primary task

Before

EcoMode originally combined waste search with community activities, games, and rewards, giving multiple features similar visual priority.

Finding

Participants consistently prioritized finding disposal guidance over exploring secondary sustainability features.

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Before

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After

02

Identification Needed More Than Typing

Before

The initial search experience relied primarily on text input, requiring users to know what an item was called before searching.

Finding

Participants did not always know an item's name or material. Some could recognize the object visually but struggled to describe it accurately.

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Before

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After

03

Results Needed to Be Actionable

Before

Early results identified the disposal category and provided a general explanation, but offered limited guidance on what users should do before disposal.

Finding

Knowing the correct bin was not always enough. Participants also needed clear preparation steps—such as removing parts, emptying containers, or separating materials.

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Before

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After

Reflection

01

Focus on the core behavior.

The most valuable experience wasn't the one with the most features—it was the one that helped users complete their primary task faster.

02

Design for uncertainty.

Users don't always know what an item is called or what it's made of. Supporting multiple ways to identify it made the experience more flexible and accessible.

03

Make the answer actionable.

Identifying the correct disposal method was only part of the problem. Users also needed clear guidance on what to do before throwing an item away.

Future Possibilities

While usability testing showed that fast waste search should remain the product's primary experience, the project also explored additional ways to encourage long-term sustainable behavior. These concepts were intentionally deprioritized to keep the MVP focused, but remain opportunities for future iterations.

Community Challenges

Encourage local participation through workshops, neighborhood cleanups, and sustainability events.

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Eco Rewards / GamificationEco Rewards

Motivate sustainable habits through achievements, streaks, and reward systems.

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These concepts were explored during thedesign process but intentionally excludedfrom the MVP to keep the experience focused.

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